The DualShock 4 contains two different-sized rotating weights, whereas the DualSense contains two weights that may transfer ahead and backward. Margenau explains how the DualSense is “virtually like a speaker,” as it might produce frequency and amplitude at an “extraordinarily excessive constancy and low latency.”
As many of you might be leaping again into TLOU2 on PS5, you might discover the haptics really feel higher. This is definitely due to a firmware replace to the DualSense controller again in April. THREAD: pic.twitter.com/zle0XQwDw6
— Kurt Margenau (@kurtmargenau) (*2*)
So, the DualSense firmware must permit the controller to obtain “previous alerts,” that might spin up the motor to supply a better latency and, in flip, emulate the sensation in a brand new controller through the use of a totally completely different mechanical technique, such because the “rumbly feeling” that comes with a rotating motor, based on Margenau.
Essentially, all this implies is that every one the work accomplished to enhance the DualSense’s haptics in The Last of Us Part II was accomplished solely from contained in the controller with out Naughty Dog having to change the sport code.
The new firmware replace expands on the options already supported in The Last of Us Part II. As GamesRadar reported in November, the sport supported the DualSense’s flagship characteristic, noting that the sport’s fight permits PS5 homeowners to “really feel the stress” when utilizing the controller’s adaptive triggers, reminiscent of firing a gun.
Taylor is the Associate Tech Editor at IGN. You can comply with her on Twitter @TayNixster.