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New Square Enix RPG Dungeon Encounters Revealed, Coming in Two Weeks – Tokyo Game Show 2021

Square Enix has revealed a brand new “dungeon exploration RPG” known as Dungeon Encounters, and introduced will probably be launched in simply two weeks on October 14, for PlayStation 4, Steam, and Nintendo Switch.

During a special video presentation at Tokyo Game Show 2021, Square Enix producer Hiroaki Kato and director Hiroyuki Ito revealed a sport that doesn’t resemble the JRPG format which Square Enix helped make well-known worldwide. Players march alongside a slim grid, as if they’re exploring a dungeon map reasonably than the dungeon itself. On-screen counters point out gamers’ coordinates in the dungeon, in addition to what number of squares they’ve uncovered. Exploring an entire ground unlocks the subsequent one and grants the character extra “skill factors.”

We’ve already gone hands-on with Dungeon Encounters, saying that some will probably be turned off by the low frills seems to be, however “in case you are the kind of participant drawn to battling it out in easy but deep methods, it is best to positively give this one a attempt.”

Movement by way of the dungeon shouldn’t be essentially linear, as characters can use skills to leap off the trail. The trailer confirmed one character leap two squares to the left throughout a spot, whereas one other may transfer like a knight does on a chessboard, ignoring partitions and leaping in an “L” form.

Naturally, the dungeons aren’t bereft of hazards. Pitfalls can drop characters to decrease flooring, choose areas can drain heroes’ pockets of gold, and naturally monsters lie in wait to do battle. Combat seems to be to be flip-primarily based however with restricted animations: each hero and enemy alike have been proven as easy portraits, and assaults took the form of coloured arrows and overlays on display screen. There appear to be a big number of characters in the sport each good and evil, with fairly a couple of much less-than-humanoid figures proven amongst the “allies” lineup in the trailer.

Kato described Ito, a Square Enix veteran whose profession dates again to the 16-bit period, as a “sport system design professional” and the trailer emphasised technique above all else. As the on-display screen titles put it: “Don’t really feel. Think.”

Diamond Feit is a author/podcaster in Osaka, Japan who makes use of Twitter and Twitch as feitclub.

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